
There are few games so worthy of attention as the original Deus Ex. This was not your run of the mill game; it was one of the first to not only give you choices, and give you consequences for them, it did so magnificently. While not as prone to the faffing-about style freedom as the open world games that would come later, it was a game with choices that mattered.
If nothing else, it warrants saying that this was a game you could beat without ever killing a single person or rush around like some vengeful angel of death, and never feel like you missed out for either option.
Sadly, the game's legacy didn't hold up. Its sequel, Invisible War, had an interesting story but never had the same level of complexity as its predecessor. It was an experiment, I appreciated it, and it was neat enough, but it doesn't compare even closely to its ancestor for story.
So, when another game in the line was announced, I was curious how it would be. Transhumanism, questions of humanity, variable gameplay and more were promised, so how could I resist? Then, when it finally came out, well...
Let's just say my vision is augmented.
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